First App Launch

Dashboard

Dashboard

The app's central starting point: statistics, top decks, challenges, and recent games at a glance.

Magic Stats doesn't need an account or an internet connection – you can get started right after installing it. On your very first launch, the app walks you through a short setup: you enter your name, which creates your own player profile. This profile later marks you throughout the app with the “(Me)” tag and is the basis for your personal statistics. You only create additional players, decks, and groups once you actually need them.

After that, you land on the dashboard. As long as you haven't created a deck or a game yet, the dashboard shows a welcome card with a “Create Game” button. Once at least one deck or game exists, you instead see the normal dashboard overview: open games without a result, a stats summary, your top decks, a preview of the challenges, and your recent games.

Recording Your First Game

You don't need to painstakingly set up every player and deck beforehand – when recording a game, you can create missing players and decks right along the way. Still, it helps to know the full flow once:

1. Set the game mode and number of participants

Tap “Create Game” (from the dashboard or the menu). Choose from the quick-select chips (e.g. “FFA 3P” for three players without teams, or “Teams 2v2”), or set the game mode and number of players or teams manually. You can optionally assign the game directly to a playgroup.

2. Assign decks and players

For each participant, you choose a deck and a player – both either from your existing list or via “Create new” right on the spot. At its core, a deck consists of a commander (a card chosen via card search) and an owner. You can optionally add notes to the game.

3. Enter the result

The game is initially saved without a result – ideal if you want to enter the result only after the match. To do so, tap the result card in the game detail view, choose the winner (in team games, the whole team wins together), the round the game ended in, and optionally how it was won: combat damage, commander damage, an alternative win condition, opponents conceding, or other.

A game needs at least two participants, and every participant needs both a player and a deck before you can save it.